

Blinded as a young child, and reluctant to leave the protection of her family home, Rae’s world is. Beyond Eyes is a modern fairy tale about finding courage and friendship as you carefully guide young Rae on a life changing journey, uncovering an incredible world, step by step. A game about finding courage and friendship. But the overwhelming majority of your time is simply spent wandering around each of its six chapters, running into dead ends and doubling back to look for a better route, hoping Nani is around the next corner. Description Carefully guide Rae, a young blind girl in Beyond Eyes.

In those few brief moments, Beyond Eyes’ concept works. Occasionally, Rae’s plight reaches out to give a meaningful moment of what a blind girl’s life must really be like barking dogs and meddlesome crows become terrifying obstacles that cause Rae to physically recoil in fear (even though no harm can come to her in this game) and the thundering sounds of a rainstorm limit one of her remaining senses, inhibiting her ability to navigate her world.

Even a piano-led musical score hints at a game wanting to do more, but the music is heard so rarely that usually you’ll be wandering in utter silence. Beyond Eyes fails to capitalize on its chance to tell a more emotionally impactful story in the context of Rae’s affliction. There’s just not enough context to make me care for Rae beyond the empathy I’d have for anyone who’s lost their sight. Its entire script – delivered through the occasional update on Nani through on-screen text – is more like an outline that could fit on a cocktail napkin. But unlike Journey or many of Telltale’s short-form adventures, Rae’s story is debilitatingly barebones. Play At two to three hours long, Beyond Eyes never has a chance to overstay its welcome.
